2SARPQ
06-25-2004, 08:03 AM
This show is going on portuguese cable TV right now.....SF operatives version of Big Brother....
1) CONCEPT
Combat Missions pits four elite squads comprised of six non-active military and law enforcement professionals against one another. Comprised of Navy SEALs, SWAT, CIA, Marine Recon, Delta Force, and Green Berets, squad members must use their strength, skills, and wits to compete for bounty — and, more importantly, for honor and pride.
Located in the Mojave Desert, Camp Windstorm is a simulated working military base. Commanding officer Master Chief Rudy Boesch oversees the base and is responsible for briefing all personnel on camp rules as well as on Training Exercise and Combat Mission objectives.
All itineraries and training routines are led by sergeants, gunnery sergeants, and sergeant majors. There are no drill instructors. Camp Windstorm is not a boot camp — it is a place for doing, not for learning. All of the missions are dangerous and are not intended for novices. All participants are highly trained professionals who have arrived ready to defend, to protect, and to prove they have what it takes to be the best. Various contests and missions will decide the standing of each team, as well as of each contestant.
2) SCORING
Each of the four squads begins with a base score of 1000 points. Points are added as follows: as squads compete in Training Exercises, teams can add 25-50 points to their base score for each win. It is crucial to accumulate the maximum number of points before embarking on actual Combat Missions. The team that finishes with the highest score wins. The losing team must discharge a man.
Mission scoring works as follows:
Squads lose 5 points for each minute elapsed.
Squads lose 50 points for every member of their squad who is "killed."
Squads lose 250 points if they fail to achieve their primary objective.
Additional points may be deducted for failing to follow additional mission instructions from Headquarters.
3) CROWNING A WINNER
The Combat Missions tournament consists of four rounds, and will ultimately crown one man the Combat Missions Champion, the "Best of the Best." The four rounds unfold over 15 episodes (a.k.a. "Evolutions") as follows:
ROUND ONE (Evolutions 1-6): Losing teams must discharge a member, through a non-anonymous voting ballot. If teams decide not to vote out one of their members, all squad members must draw swords and let fate decide which team member must leave. The remaining team members then proceed to the Dossier Room to pick a replacement for their fallen comrade and potentially improve their squad.
ROUND TWO (Evolutions 7-10): Losing teams must discharge a member with NO replacement, and must play the rest of the tournament shorthanded.
ROUND THREE (Evolutions 11-13): Team elimination. Teams are seeded based on their win-loss record, and losing teams are discharged. A Combat Missions Team Champion is crowned, and all of that squad's remaining members evenly split a winning team pot of $150,000.
ROUND FOUR (Evolutions 14-15): In Evolution 14, the championship team is split up into two separate teams which compete against one another. The winning team advances to the 15th and final evolution, in which the remaining men compete until one man stands alone. The winner of the individual competition will be crowned Combat Missions Champion and receive the grand prize of $250,000.
http://www.usanetwork.com/series/combatmissions/
1) CONCEPT
Combat Missions pits four elite squads comprised of six non-active military and law enforcement professionals against one another. Comprised of Navy SEALs, SWAT, CIA, Marine Recon, Delta Force, and Green Berets, squad members must use their strength, skills, and wits to compete for bounty — and, more importantly, for honor and pride.
Located in the Mojave Desert, Camp Windstorm is a simulated working military base. Commanding officer Master Chief Rudy Boesch oversees the base and is responsible for briefing all personnel on camp rules as well as on Training Exercise and Combat Mission objectives.
All itineraries and training routines are led by sergeants, gunnery sergeants, and sergeant majors. There are no drill instructors. Camp Windstorm is not a boot camp — it is a place for doing, not for learning. All of the missions are dangerous and are not intended for novices. All participants are highly trained professionals who have arrived ready to defend, to protect, and to prove they have what it takes to be the best. Various contests and missions will decide the standing of each team, as well as of each contestant.
2) SCORING
Each of the four squads begins with a base score of 1000 points. Points are added as follows: as squads compete in Training Exercises, teams can add 25-50 points to their base score for each win. It is crucial to accumulate the maximum number of points before embarking on actual Combat Missions. The team that finishes with the highest score wins. The losing team must discharge a man.
Mission scoring works as follows:
Squads lose 5 points for each minute elapsed.
Squads lose 50 points for every member of their squad who is "killed."
Squads lose 250 points if they fail to achieve their primary objective.
Additional points may be deducted for failing to follow additional mission instructions from Headquarters.
3) CROWNING A WINNER
The Combat Missions tournament consists of four rounds, and will ultimately crown one man the Combat Missions Champion, the "Best of the Best." The four rounds unfold over 15 episodes (a.k.a. "Evolutions") as follows:
ROUND ONE (Evolutions 1-6): Losing teams must discharge a member, through a non-anonymous voting ballot. If teams decide not to vote out one of their members, all squad members must draw swords and let fate decide which team member must leave. The remaining team members then proceed to the Dossier Room to pick a replacement for their fallen comrade and potentially improve their squad.
ROUND TWO (Evolutions 7-10): Losing teams must discharge a member with NO replacement, and must play the rest of the tournament shorthanded.
ROUND THREE (Evolutions 11-13): Team elimination. Teams are seeded based on their win-loss record, and losing teams are discharged. A Combat Missions Team Champion is crowned, and all of that squad's remaining members evenly split a winning team pot of $150,000.
ROUND FOUR (Evolutions 14-15): In Evolution 14, the championship team is split up into two separate teams which compete against one another. The winning team advances to the 15th and final evolution, in which the remaining men compete until one man stands alone. The winner of the individual competition will be crowned Combat Missions Champion and receive the grand prize of $250,000.
http://www.usanetwork.com/series/combatmissions/