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View Full Version : CGW NAMES AA:SFAS BEST TACTICAL SIM 2003



Seraphim
02-06-2004, 06:08 AM
Raphael Liberatore, of Computing Gaming World magazine, names Americas Army: Special Forces the best tactical sim... maybe of all time!

Liberatore said, As a result, Americas Army is now one of the best, if not the best tactical sim to grace a computer. The addition of new maps, weapons and character models make it stand out against similar games...


"The Quiet Professionals Get to Work"

The latest version of America's Army goes further in-depth on what it is like to be in the Special Forces with the addition of the Special Forces character. Its a great glimpse into what it means to be one of these elite combatants.

Liberatore further explains why the game should be considered the best sim game available by saying Americas Army: Special Forces v2.0 is notable for a number of reasons. It adds the critical role of a combat medic class, so healing injured teammates during combat can mean the difference between winning and losing a match. It includes four newly made or revised maps, along with new weapons like the Army-issue M9 9mm, SPR Rifle, MP5SD6, AKS-74U, the 4k hot Thermite Grenade, and more. Graphics, sound, character models, and ballistics also get make-overs, including beefed up server protocols and the anti-cheating program punkbuster. But the focus of 2.0 details the history and training of the U.S. Armys elite Special Forces soldiers. Its a great glimpse into what it means to be one of these elite combatants.

The U.S. Army Special Forces team has been in existence since 1944. The new organizations name was derived from The Office of Strategic Services. The Army allocated 2,300 personnel slots for the unit and assigned it to Fort Bragg, North Carolina. On June 19th, 1952, the 10th Special Forces Group was activated. Colonel Aaron Bank and Colonel Russell Volckmann, two OSS operatives who remained in the military after World War II, worked tirelessly to convince the Army to adopt its own unconventional guerrilla-style force, hence the creation of Special Forces.

Modern day Special Forces tactics are used to outline the structure of the game. Players are required to pass training missions very similar to the real-life training of Special Forces soldiers. Once training is completed, they are sent out to compete in the virtual battlefield. The player has several options as to what character they wish to play, whether it is a medic, sniper, Special Forces, or as an indigenous force. Honor, integrity and teamwork is what makes this game stand out against the rest. As Raphael said, I might be predisposed, but I know a good thing when I see it. Everything in 2.0 makes Americas Army more intense, more gripping, and more deserving of its status as the top tactical sim. Why dont you see if you have what it takes to be Special Forces?

Ian H
02-06-2004, 07:48 AM
When can you use the MP5SD in AA? I've never seen it.

'Tis a good game though I keep getting kicked off maps for no reason straight away. Anyone have a possible explanation? (I'm on a LAN behind a firewall if that makes any difference).

Seoulstriker
02-06-2004, 08:22 AM
When can you use the MP5SD in AA? I've never seen it.

'Tis a good game though I keep getting kicked off maps for no reason straight away. Anyone have a possible explanation? (I'm on a LAN behind a firewall if that makes any difference).


patience, little grasshopper. AA:SF 2.1 will have the mp5sd5 and other weapons, etc, that special forces would use. this version of SF is just a little introduction, and the full force of the implemenation of the SF specialties will come in teh next version.


the servers i'm joining now have a success ratio of 5:1 unfortunately, and I'm on an OC-25!

ChuckThunder
02-06-2004, 08:27 AM
When can you use the MP5SD in AA? I've never seen it.

'Tis a good game though I keep getting kicked off maps for no reason straight away. Anyone have a possible explanation? (I'm on a LAN behind a firewall if that makes any difference).


patience, little grasshopper. AA:SF 2.1 will have the mp5sd5 and other weapons, etc, that special forces would use. this version of SF is just a little introduction, and the full force of the implemenation of the SF specialties will come in teh next version.


the servers i'm joining now have a success ratio of 5:1 unfortunately, and I'm on an OC-25!

I can't wait till the new version. :D

Are there any screens for it yet?

Seoulstriker
02-06-2004, 08:30 AM
When can you use the MP5SD in AA? I've never seen it.

'Tis a good game though I keep getting kicked off maps for no reason straight away. Anyone have a possible explanation? (I'm on a LAN behind a firewall if that makes any difference).


patience, little grasshopper. AA:SF 2.1 will have the mp5sd5 and other weapons, etc, that special forces would use. this version of SF is just a little introduction, and the full force of the implemenation of the SF specialties will come in teh next version.


the servers i'm joining now have a success ratio of 5:1 unfortunately, and I'm on an OC-25!

I can't wait till the new version. :D

Are there any screens for it yet?

unfortunately no. :(

the last version had screenshots about 2 months before release. and 2.1 i hear is going to be released near april, maybe later (as game development goes ;) ).

Seraphim
02-06-2004, 08:51 AM
When can you use the MP5SD in AA? I've never seen it.

'Tis a good game though I keep getting kicked off maps for no reason straight away. Anyone have a possible explanation? (I'm on a LAN behind a firewall if that makes any difference).

Update your punkbuster.

ChuckThunder
02-06-2004, 11:02 AM
Do you guys think I'll be able to use this online in a future update?

Resized to 800x640

http://home.comcast.net/~deltacag/m16ts.jpg

Haiw
02-06-2004, 11:05 AM
They should put in more weapon mods, and make more weapons modable.. (for example to be able to choose between an M4 and an M16, and be able to put some scopes and stuff on the M249)

ChuckThunder
02-06-2004, 11:14 AM
They should put in more weapon mods, and make more weapons modable.. (for example to be able to choose between an M4 and an M16, and be able to put some scopes and stuff on the M249)

Thats what I though 2.0 would be like after seeing the "screenshot" of the Weapons Mod screen which had: M16A2, M16A3, M16A4, M16/M203, SPR, M24, M249, 870, M9, ---, ect. They all looked like they could be modded.

Seoulstriker
02-06-2004, 12:09 PM
2.0 was the major release of Special Forces and Indigenous Forces and the appropriate maps and training. 2.1 will be here soon, so don't fret. they're going to get some great details, including the AN/PEQ-2, AN/PVS-10, possibly blackhawk insertions, etc.