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Thread: MP.net: Tactical Vignette

  1. #1
    **** you 20122. how goes does gaz type drunk? dricl. man Hellfish's Avatar
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    Default MP.net: Tactical Vignette

    Lets see if I can do something constructive around here...

    I'll post a tactical vignette. Your job is to read it (its only one page, so quit your bitching) and provide what you'd consider to be a worthwhile solution to the situation presented.

    If this works well, I can alternate vignettes every week from Armor magazine as well as the Marine Corps Gazette, so we get a variety going.

    Part 1: The Battle of Durango Valley


    http://www.knox.army.mil/armormag/vi...tacvig97-1.pdf



    Feel free to ask questions about acronyms, jargon, etc.

  2. #2
    Honest, I'm not really a Pommie Git! Hydro's Avatar
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    I presume a FRAGO is like QBO's, Quick Battle Orders - abbreviated orders for a rapidly developing situation?

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    **** you 20122. how goes does gaz type drunk? dricl. man Hellfish's Avatar
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    Quote Originally Posted by Hydro View Post
    I presume a FRAGO is like QBO's, Quick Battle Orders - abbreviated orders for a rapidly developing situation?
    Yes, exactly. Frago = fragmentary order (given on the fly as opposed to properly developed and disseminated).

    Oh, and feel free to adapt the vignette to your country if you need to (if using Challenger 2s and Warriors is a factor in your plan, vice Abrams and Bradleys).

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    Senior Member ed316's Avatar
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    Use the mortars ro call for fire on CP2. Inform the task force to move northwest around hill 110 to flank the FSE. When the FSE gets to CP 2 have the mortars rain down on them. The TF should take out any remaining elements of The FSE. The main task force should get to CP 4 and set up an ambush around CP 4 on the eastside of hill 210. Have the mortars shift fire from known point. Have the remaining TF engage the AGMB from the north.

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    Duck Hunter Extraordinaire & Wodka taster for The League of Cantankerous Old Farts Jurpula's Avatar
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    Just a quick dumb one, how many tanks are there in a platoon?

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    **** you 20122. how goes does gaz type drunk? dricl. man Hellfish's Avatar
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    4 in a US platoon. 4 Bradleys in a mechanized platoon (with three squads of 9 men and approx. 4 ATGM launchers)

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    Duck Hunter Extraordinaire & Wodka taster for The League of Cantankerous Old Farts Jurpula's Avatar
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    Cheers, I'll cook something up after a few more brews.

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    The clock is working!
    I would take the two Abramsplatoon to the hillside west of hill 230, engage enemy in the north, the BFVplt and the engineerplt to secure the flank at the intersection at CP6. Mortarplt should assist primary the battle at 110.

    /Koskela
    Ok, I did it in 4 minutes, but it was the first time for me and some of the text was complicated. FSE-is that Forward strike element?

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    **** you 20122. how goes does gaz type drunk? dricl. man Hellfish's Avatar
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    Forward scouting element.

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    Senior Member Jippo's Avatar
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    1.
    - Indirect to CP2
    - heavy platoons striking from CP3 in the direction of CP2, to the rear of the enemy forward element.
    - mech. platoon into ambush positions on the east side of hill 210 with flanking guards on top of the hill.

    2.
    - heavy platoons destroy the enemy forward element with or without the help of the main force. Good chance that enemy will be left between hammer and anvil there.
    - mech. plt ambush and destroy the enemy main forces first platoon, and cause bit of a confusion, radio the heavies - and situation permitting pull out immediately. If needed: perform delaying action towards CP5

    Main force will then destroy the enemy force.

  11. #11

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    Editing, standby.
    Last edited by Commander Shepard; 01-05-2007 at 06:28 PM.

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    Senior Member Noble713's Avatar
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    What are the capabilities of the engineer platoon? Is it just a bunch of 12B/21B's in M113s, or something heavier?

    -----
    Tank Platoon 1: Turn north and engage FSE.

    Tank Platoon 2, Mech Platoon, Engineer Platoon: Move to CP6, take positions to ambush MRB at CP4.

    Mortars: Support forces engaging CP4. Make heavy use of smoke to obscure the battlefield.

    ------------
    Took me more than 2 mins, of course (more like 4-5). While admittedly my mission was to destroy the FSE, not the MRB, I think we're in a position to do both. Especially since the main TF was supposed to flank the enemy but is instead heading on a collision course with them. A single tank platoon is more than capable of handling 20 apcs/ifvs (MRR= Motorized Rifle Regiment, yes?), especially given the open desert terrain. This leaves the bulk of my forces available for chewing up the MRB until the TF can arrive to destroy them in detail.

    A Soviet-styled MRB will have at least one tank company, won't it? With that in mind, I allocated the Bradley platoon which can engage the tanks with TOWs from a longer range the Abrams can. Also, the dismounts can secure the high ground to the west and prevent the enemy troops from digging in there, making them a pain to clear out. If the Bradleys had been sent to CP2 to engage the FSE, they would take too long to join up at CP4 or CP6.

    The engineers will mostly be used as additional infantry.

    Re: mortars laying smoke:
    1) I'm assuming the enemy doesn't have quality imaging equipment (i.e. thermals).
    2) Smoke will obscure the size of my force, so they don't realise they are only engaging a company. With the advantage of still being able to see the enemy, we should be able to maul the battalion badly enough to stall their advance, giving the tank platoon time to demolish the FSE, and the TF time to quickly mop up the leftovers as they blow through CP2 on the way to CP4 to also finish off the MRB.

  13. #13
    Senior Member Jippo's Avatar
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    That size mechanised group will have several tank platoons, not only IFV's.

    Addition: Russian mechanised regiment would have over 30 MBT's, over hundred IFV's, etc...

    -jippo
    Last edited by Jippo; 01-10-2007 at 11:42 AM.

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