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Thread: Bluffer's Guides: Index

  1. #16

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    Seriously, who decides if something gets stickied? Would be handy.

  2. #17

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    Sticky for president!

  3. #18

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    I only went into Bluffer's Guides today.
    Outstanding !

  4. #19

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    Update on the North Korean Naval one: http://www.militaryphotos.net/forums...302858&post=23


    Major piece on North Korea in final drafting. Half finished follow-up piece on China awaiting attention, new finds in Syria awaiting Bluffer's guide also.

  5. #20
    Senior Member PALADIN's Avatar
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    STICKY! STICKY!

    Sticky?

  6. #21
    Senior Member Steak-Sauce's Avatar
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    Rise, Lord planeman!

  7. #22
    terrorist sympathiser
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    Quote Originally Posted by planeman View Post
    Seriously, who decides if something gets stickied? Would be handy.
    PM the mod

  8. #23

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    Bluffer's Guide: North Korea Strikes
    CLICK HERE

    [IMG]http://i28.*******.com/awqo8hdotjpg[/IMG][FONT=Calibri][/FONT]

  9. #24
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    aawesome stuff. You should consider a job in Government Intelligence Agencies.

  10. #25
    Senior Member goat89's Avatar
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    Quote Originally Posted by Bob the Builder on Crack View Post
    aawesome stuff. You should consider a job in Government Intelligence Agencies.
    NO!!! He has already received an offer he can't refuse here on MP.net... an offer where he cannot back out... a slight inconvenience... for the safety of the innocence... for all mankind... for MP.net... for the intarwebs.



  11. #26

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    Currently working on a Strategy Game using Google Earth and, stupidly maybe, Excel. Game writing really isn't my forte but am doing some illustrations for it. Current theme is Russia vs NATO and in particular, Poland.

    A few unit illustrations from the game:
    2S19 Msta
    [img]http://i29.*******.com/29lilufdotjpg[/img]
    DANA
    [img]http://i32.*******.com/qpjmehdotjpg[/img]
    BMP-1 (still haven't worked out how to best handle infantry using transports)
    [img]http://i25.*******.com/13zo0ludotjpg[/img]
    Leopard 2A6
    [img]http://i26.*******.com/2cdtlyqdotjpg[/img]
    Leopard 2A4
    [img]http://i29.*******.com/6swaxcdotjpg[/img]
    PT-91 Twardy
    [img]http://i30.*******.com/24kxg7mdotjpg[/img]
    T-72M1
    [img]http://i29.*******.com/2k0y10dotjpg[/img]
    T-90
    [img]http://i25.*******.com/16jfotvdotjpg[/img]
    TOS-1
    [img]http://i29.*******.com/2uzbdrqdotjpg[/img]

    Some of these might be handy when I do "Bluffer's Guide: Fortress Russia" some time

  12. #27

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    [img]http://i29.*******.com/2lj6a79dotjpg[/img]

  13. #28
    Senior Member Zarak's Avatar
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    <3 Planeman.

  14. #29

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    "How to best handle infantry using transports"

    Just some thoughts based on using Soviet Correlation of Forces Formula type thinking.

    A squad of truck mobile infantry would have one combat value when they are loaded say a .5 and then break down into completely independent units .1 for the truck unless equipped with a crew served weapons or if retaining fire team or squads then maybe a .4 (slight loss of mobility)

    A BMP(IFV) or other AFV would have a value with and withhout a squad. .5 without 1 with. What was interesting from the Soviet practice was that the value increased for the BMP when the squad dismounted and the entire element was treated as a unit (which it was) and therefore had a value of 1.2

    I rarely see this reflected properly in simulations with the result the squad is reflected as indivduals, the transport separate, when in combat they have a very symbyotic relationship.

    I really want a TOS-1 by the way.....

  15. #30

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    In WorldWar3.0 you can have 100 TOS-1!!!!!

    [IMG]http://i32.*******.com/2uho09ddotjpg[/IMG]


    Also implemented Polish 'Krab' SPG
    [IMG]http://i28.*******.com/331kttzdotjpg[/IMG]


    Thanks for your thoughts regarding transports, that's really interesting.

    What I was intending to do was make it so that every unit has a Status value which would include "In Transport", "Deployed" (for artillery), "Deploying" etc. When infantry are "In Transport" their effectiveness is less, say 30%.

    Each transport can carry 1 unit of Category "Infantry", whether it's a two man sniper team or 8 man squad. Infantry are already considered 1 unit (i.e an 8 man squad) rather than individual soldiers. With this approach in mind I've stuck to 8 man squads even though that's less realistic as 8 men is realistic enough for the capacity of 99% of transports. So whether the transport is a truck, car, APC or horse and cart, it can carry 1 x Infantry, regardless of how many soldiers are in that unit.

    simpler to code but much less realistic than your suggestion.


    Right now I am 50% through an AI player so that you can play the demo single-player. The Betas I released before were full of bugs and compatibility issues, the current code is much better.

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