If BioWare directed Lord of the Rings
One of the better things to come out of this fiasco is I've found a few good gaming review sites that actually mention the problems with the game rather than all the positives.
If BioWare directed Lord of the Rings
More support for the indoctrination theory:
He gave it a 3/5, so about a 7-7,5
http://www.giantbomb.com/kane-lynch-...26394/reviews/
I listened to the podcast where they talk about the petition. Jeff's right, it's going to take a huge amount of pressure for Bioware to change it just because of angry fans(if they would be able to monetize it, it would probz be different) and the 'Bethesda did it' argument is just BS, specifically because Beth changed the FO3 ending to facilitate DLC..
Yeah, I doubt that BW will change it, however I think that they will explain what happened to Normandy. Several BioWare employees already hinted it on their twitters as something to "look for". Than again, hopefully they will learn their lesson and next time they will think twice before trying to play on Kubrick in last 5 minutes of franchise with miserable result.
One point i'll debate. I'm pretty sure that that was a different shuttle the kid got on. There were some in the foreground if I recall. Either that or Anderson had yet to get into a shuttle.
All in all, I was okay with the ending. It wasn't great but it satisfied me. And yeah, the whole "Bethesda did it" argument is nothing but BS.
Very good review
http://www.1up.com/do/blogEntry?bId=9097461
And forget about redoing the ending they will only "flesh out" the cluster **** they did and change the things that dont make sense. Dont expect something more. You should just accept that bioware is now a third rate developer.
Not really. For example comparing impact of choices of ME3 with ME2 and 1 isnīt exactly right. Wether we like it or not all three games are straightly linear - in ME1 you find beacon, than you go to three planets where you defeat geths, than on Ilos and on Citadel. The choices there have next to no impact on universe, characters or storyline. And sidemissions - always in same warehouse/bunker/mining facility DA2 style. Impact of these choices on ME2 is also minimal - strongest one is wether you let Council die or not and even that is shown only in few dialogues in Citadel when there is presented pro/anti-human sentiment but for example it changes nothing on Thane side-mission where his son tries to kill anti-human Turian politician. Main storyline is also the same, you have set of missions, you make them, Collectors take away your crew, you go to their base. Main storyline remains the same despite ME1 choices. Those were always cosmetic and just strenghtened the feeling of the game. ME3 just does the same. As for several characters dieing without choice to do something about it, there was strong feedback from fans that devs talks about ME2 beeing suicide missions where someone will die unless you try real hard were wrong as nearly everyone lost no one. Now, you loose some characters you got used to wether you like it or not, however there are characters which death is optional depending on your choices from ME2 and ME3 (Grunt, Miranda, Wrex, Tali). As for writers - there are different teams working on DA project and ME project, they are not the same. As for me, till ending they did pretty good job keeping the storyline and storytelling interesting. Than, someone tried to play Plato and others let that happen.