You can have as much artistic vision as you want, you try to force feed me a turd and tesiticle curry? I aint gonna eat it.
Gaming will simply become like movies:
If you feel intellectually superior to EA games, play indie games.
Just like if you don't like Hollywood, there's plenty of indie/smaller films to choose from.
Actually the border between mass effect 1 and 2 pretty much can serve as an example how a game series changed from creator driven to commercially driven.
http://en.wikipedia.org/wiki/Star_Control_3SC3's story expanded on the mystery of the Precursors' disappearance, and introduced new enemies in the form of the Hegemonic Crux.
In Star Control 3 it is revealed that to protect themselves from the Eternal Ones, a race that inefficiently consumed the energy of all sentient beings once an eon, the Precursors genetically modified themselves to mentally resemble the intelligence of a cow. They created mindless robots (the Daktaklakpak) to reverse the process after the Eternal Ones left. They also left huge caches of their technologies on planets in hopes other races could find how to defeat the Eternal Ones. During the last feeding, their robots malfunctioned, leaving them stranded at that intelligence level for thousands of years. Humans, forever searching for the Precursors but oblivious to their plight, along with many other races found the meat of the Precursors, called by them Ortogs (a 6-legged cow), more delicious than cow, and hence raised, domesticated, and consumed them in massive quantities. The process was able to be temporarily reversed on a single Precursor, giving this knowledge to a captain before it died, instructing him to keep the nature of the Ortogs secret, but to stop their consumption as a food product.
I don't remember the Rage having this much rage over its ending btw. There was some.. for a day or two.
But seriously there were 2 authors in the 90's that wrote books about ancient machines destroying civilizations in cycles and they concluded those stories in more intelligent manner. BW should copy paste everything not only the 90% of their games and plaster retarded ending
Both ME2 and ME1 had straightforward storyline, however thinking back to ME1 it had great codex and introduction to universe. Aside of eezo everything was thinked through, for example even design of first Normandy. In codex was written that turian ships are specific for having command deck in the back of ship and not front as other races while Normandy had exterior design similiar to human ships, command deck was in the back. There was many more, like describtion of dozens planets, system of governance of each race etc. etc. ME1 was in this aspect larger than ME2 and ME3 combined.
ME1 was better simply because it was the first. Baby duck syndrome.
Am I the only one who misses the Mako from ME1?
While it definitely wasn't perfect, the vastness of those worlds gave you the feeling of being on an alien planet, not having the same small FPS map again with a different nice scenery.
And you could set up many different tactics for those Geth outposts like leaving Ash or Garrus as a Sniper and going in yourself or vice versa.
Or simply jumping into the thing with the mako and baling out and finishing off anything that moves.
It was too generic but at least it was generic because it was ambitious and suffered from lack of time, not because of pandering to the same crowd of semi-retarded 14 year old kids that are EAs target group