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Thread: Mass Effect 3

  1. #1171
    Senior Member DPM_Sheep's Avatar
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    You can have as much artistic vision as you want, you try to force feed me a turd and tesiticle curry? I aint gonna eat it.

  2. #1172
    Senior Member kalerab's Avatar
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    Quote Originally Posted by Rastagir View Post
    Seriously, whenever I hear that "your choices matter" I only think of the Witcher 2. Where your choices DID matter.
    Well, RED is (was) small Polish studio where devs simply wanted to make Wiedzmin justice (TV series and movie sucked) by making game which they never expected to be as successfull as it was and simply did what they wanted and when they wanted. Hell, they even contacted Sapkowski and talked with him about the game and his perspective. When Sapkowski was in Bratislava, I went there to listen to him (read his Wiedzmin novels back in 90s, great times) and he said about the game that it was "kurwa dobra". BioWare was like that once as well.

  3. #1173
    L O L A JCR's Avatar
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    Gaming will simply become like movies:
    If you feel intellectually superior to EA games, play indie games.
    Just like if you don't like Hollywood, there's plenty of indie/smaller films to choose from.

    Actually the border between mass effect 1 and 2 pretty much can serve as an example how a game series changed from creator driven to commercially driven.

  4. #1174
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    Quote Originally Posted by JCR View Post
    Gaming will simply become like movies:
    If you feel intellectually superior to EA games, play indie games.
    Just like if you don't like Hollywood, there's plenty of indie/smaller films to choose from.

    Actually the border between mass effect 1 and 2 pretty much can serve as an example how a game series changed from creator driven to commercially driven.
    Which does not seem to be the issue here though.
    A standard, cheesy Hollywood ending would have been enough to satisfy most.

  5. #1175
    Senior Member Mikhael's Avatar
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    look it up
    Attachments Pending Approval Attachments Pending Approval

  6. #1176
    Senior Member kalerab's Avatar
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    SC3's story expanded on the mystery of the Precursors' disappearance, and introduced new enemies in the form of the Hegemonic Crux.

    In Star Control 3 it is revealed that to protect themselves from the Eternal Ones, a race that inefficiently consumed the energy of all sentient beings once an eon, the Precursors genetically modified themselves to mentally resemble the intelligence of a cow. They created mindless robots (the Daktaklakpak) to reverse the process after the Eternal Ones left. They also left huge caches of their technologies on planets in hopes other races could find how to defeat the Eternal Ones. During the last feeding, their robots malfunctioned, leaving them stranded at that intelligence level for thousands of years. Humans, forever searching for the Precursors but oblivious to their plight, along with many other races found the meat of the Precursors, called by them Ortogs (a 6-legged cow), more delicious than cow, and hence raised, domesticated, and consumed them in massive quantities. The process was able to be temporarily reversed on a single Precursor, giving this knowledge to a captain before it died, instructing him to keep the nature of the Ortogs secret, but to stop their consumption as a food product.
    http://en.wikipedia.org/wiki/Star_Control_3

    Cows? Seriously?

  7. #1177
    Senior Member Einhander's Avatar
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    I don't remember the Rage having this much rage over its ending btw. There was some.. for a day or two.

  8. #1178
    Senior Member Mikhael's Avatar
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    Quote Originally Posted by kalerab View Post
    Cows? Seriously?
    Mmmmmmm tasty Protheans...

    [IMG]http://i42.*******.com/254wjo1.gif[/IMG]

    But seriously there were 2 authors in the 90's that wrote books about ancient machines destroying civilizations in cycles and they concluded those stories in more intelligent manner. BW should copy paste everything not only the 90% of their games and plaster retarded ending

  9. #1179
    Senior Member Xaito's Avatar
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    Quote Originally Posted by JCR View Post
    Gaming will simply become like movies:
    If you feel intellectually superior to EA games, play indie games.
    Just like if you don't like Hollywood, there's plenty of indie/smaller films to choose from.

    Actually the border between mass effect 1 and 2 pretty much can serve as an example how a game series changed from creator driven to commercially driven.
    ME2 was much better than 1 - including the story.

  10. #1180
    Senior Member Mikhael's Avatar
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    Quote Originally Posted by Xaito View Post
    ME2 was much better than 1 - including the story.
    Nope the first one was better Story was bland in ME2

  11. #1181
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    Quote Originally Posted by Xaito View Post
    ME2 was much better than 1 - including the story.
    Me2 had a story?
    I thought it was about solving the daddy issues of your squad and then blowing up a collector base.

  12. #1182
    Senior Member b0sco's Avatar
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    Quote Originally Posted by Mikhael View Post
    Nope the first one was better Story was bland in ME2
    I would agree.

  13. #1183
    Senior Member kalerab's Avatar
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    Both ME2 and ME1 had straightforward storyline, however thinking back to ME1 it had great codex and introduction to universe. Aside of eezo everything was thinked through, for example even design of first Normandy. In codex was written that turian ships are specific for having command deck in the back of ship and not front as other races while Normandy had exterior design similiar to human ships, command deck was in the back. There was many more, like describtion of dozens planets, system of governance of each race etc. etc. ME1 was in this aspect larger than ME2 and ME3 combined.

  14. #1184
    Senior Member Einhander's Avatar
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    ME1 was better simply because it was the first. Baby duck syndrome.

  15. #1185
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    Am I the only one who misses the Mako from ME1?
    While it definitely wasn't perfect, the vastness of those worlds gave you the feeling of being on an alien planet, not having the same small FPS map again with a different nice scenery.
    And you could set up many different tactics for those Geth outposts like leaving Ash or Garrus as a Sniper and going in yourself or vice versa.
    Or simply jumping into the thing with the mako and baling out and finishing off anything that moves.

    It was too generic but at least it was generic because it was ambitious and suffered from lack of time, not because of pandering to the same crowd of semi-retarded 14 year old kids that are EAs target group

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