Tbh, I never tried to smuggle drugs, so I don't know if it's worth the risk of getting caught my NPCs.
Yes, there is always a place for some sort of "intelligence officer" in a corp. It's just like in RL: "Knowledge is ammunition." You can either work as a scout in a cloaked ship (Covert Ops, Force/Fleet Recon) to scout ahead of a friendly fleet or you join a hostile corp/alliance as a spy (metagaming sucks). There are plenty of ways and fields to gather information for a corp: markets prices in various regions, wormholes and complexes, hostile movement. scouting for a friendly freighter pilot to avoid suicide ganks etc.
Great, thanks for the reply mate. Food for thought.
You can smuggle drugs but it involves having to use blockade runners or fast ships with the hability to cloak, which are not exactly cheap. You get caught and you lose standing with the faction in whose space you are in and get fined, plus you get asked to hand the drugs over. If you don't, you get shot at, which is where the need for fast or cloaking ships come in.
As for profits, they aren't much buyers in empire space, NPC or players. I believe most of them are in low sec. So, besides dealing with custom agents(if you are moving through empire), you'll have to deal with low sec gate camps.
Railguns are useless and the range of blasters is too short. But the drones are excellent. I used an Ishtar for 0.0 anomalies and belt ratting (Guristas) and it was great. Dominix with heavy neuts and a ****load of Tech II heavy drones can be a nasty encounter, too.