maybe use some light & fast IFV/APC like the VAB / Luchs etc and attcked from mulitple sides with 16+ vehicles.
Despite the arty spam and the fvcking Buks, it was still really close.
We tried that. Problem was, they don't even need recce. They just rush some 5-15pt armour at you and then plaster anything they see. You either have to give ground (which you won't get back) or sit there and die. Basically they had an ever increasing area of the map we couldn't operate in because there was just BUK/Boratino cover over it. It was retarded. We tried rushing it with Vabs full of Milan infantry, Leos, the works.
Leopards are pretty cheap and good for the price, and the French tanks (AMX-30s) are cheap and do f*cktons of damage. The US Chaparrel has a decent range, and stingers are quite effective.
But certain division assets such as MRLS/BUK/Smerch shouldnt be the game I reckon.
Leos are good. They generally beat T34/T55 easily, assuming they're not outnumbered too much. Problem is that the cheapest Leopards have no MG, wheras cheap pact armour does (helps with helos/infantry) and an excess of stupidly cheap WP units (5pt BTRs anyone?) they can use rush at you without bothering with things like recce.
Chapperels are ok, but they miss too much. They're good if supplied though.
5 points doesn't even buy you a a farking Jupiter when you're NATO.
I usually up the vet level on my Chapperels to 4 and have a couple of them. I haven't been disappointed.
NATO armour has a huge advantage in the fact most of the guns are stabilized, which means you can drive backwards and shoot those masses of cheap WP units.
The problem is strategic level weapons in a tactical game (MRLS/Buks/etc) I feel, and the fact that artillery panics and stops armour way too easily. What tank driver would be trained to sit still in the middle of an artillery barrage?
I watch all my replays to study the enemy (and my allies) and rocket artillery is so decisive that it needs to have a much longer reload time, or just removed from the game.
I don't mean that NATO armour can't handle rushes, they can. I mean WP will happily throw away 5pt BTRs rushing you to spot for Borotinos/Smerchs, wheras NATO can't really throw away units so easily to scout.
Oh of course. See my earlier post.
How the game should be is only recon can call in fire missions from those big assets (ie, if you want corrected fire a recon unit has to be spotting), and it should take some time too.
None of this corrected fire in an instant bullsh*t.
hmm.... the only counter to rocket artillery would be the own artillery / MLRS then. preferably with a high veteran status for accuracy to snipe the enemy artillery
I have a new found love of infantry! They're bloody awesome if you know how to use them right.
Assaulting a wood I surpressed with arty and Chieftain fire.
Murdering a full unit of tanks in one volley from a building.
Raping blind T64s in the woods
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Had a nice round. I was the only level 8 player - all others had much higher levels (avrg lvl 16) so that got me lots of XP
One notices the difference inthe game style and how much more disciplined they play - at least I have the impression.
And I got to use the Jaguar 2 for the first time - which did a good job. I only had 2 units but they killed 5 enemies. I always kept them behind my Leos.
The Leos overall performed very well and I only 4 of the Leo 1A2s when they more or less were on their own and were overrun.
Ealy in the game though I set up a nice kill zone for one of the enemys main tank forces.
The little forrest in the middle was full of enemy tanks - from T-62, T-64 to T-80U plus special forces, infantry, IFVs etc..
They did not kill a single of my units south of it and only an APC and an Inf while I was deploying to the eastern forrest.
I had a little bit of help from a friendly MLRS though![]()
Damn looks this looks great, is it like a more simulated version of wic (i loved that game)?