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Thread: WARGAME: European Escalation

  1. #346
    Daddy's little boy RSone's Avatar
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    Despite the arty spam and the ****ing Buks, it was still really close.

  2. #347
    Amiable Scoundrel Corrupt's Avatar
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    Quote Originally Posted by Silent Reader View Post
    maybe use some light & fast IFV/APC like the VAB / Luchs etc and attcked from mulitple sides with 16+ vehicles.
    We tried that. Problem was, they don't even need recce. They just rush some 5-15pt armour at you and then plaster anything they see. You either have to give ground (which you won't get back) or sit there and die. Basically they had an ever increasing area of the map we couldn't operate in because there was just BUK/Boratino cover over it. It was retarded. We tried rushing it with Vabs full of Milan infantry, Leos, the works.

  3. #348
    Daddy's little boy RSone's Avatar
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    5 points doesn't even buy you a a ******* Jupiter when you're NATO.

  4. #349
    Senior Member DaveDash's Avatar
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    Quote Originally Posted by Corrupt View Post
    Leos are good. They generally beat T34/T55 easily, assuming they're not outnumbered too much. It's not that we lack cheap armour. It's that the WP get far too much stupidly cheap units (5pt BTRs anyone?).

    Chapperels are ok, but they miss too much. They're good if supplied though.
    I usually up the vet level on my Chapperels to 4 and have a couple of them. I haven't been disappointed.

    NATO armour has a huge advantage in the fact most of the guns are stabilized, which means you can drive backwards and shoot those masses of cheap WP units.

    The problem is strategic level weapons in a tactical game (MRLS/Buks/etc) I feel, and the fact that artillery panics and stops armour way too easily. What tank driver would be trained to sit still in the middle of an artillery barrage?

    I watch all my replays to study the enemy (and my allies) and rocket artillery is so decisive that it needs to have a much longer reload time, or just removed from the game.

  5. #350
    Amiable Scoundrel Corrupt's Avatar
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    I don't mean that NATO armour can't handle rushes, they can. I mean WP will happily throw away 5pt BTRs rushing you to spot for Borotinos/Smerchs, wheras NATO can't really throw away units so easily to scout.

  6. #351
    Senior Member Silent Reader's Avatar
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    hmm.... the only counter to rocket artillery would be the own artillery / MLRS then. preferably with a high veteran status for accuracy to snipe the enemy artillery

  7. #352
    Daddy's little boy RSone's Avatar
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    Quote Originally Posted by Silent Reader View Post
    hmm.... the only counter to rocket artillery would be the own artillery / MLRS then. preferably with a high veteran status for accuracy to snipe the enemy artillery
    Amx Auf1 is bizarrely acucrate(10 i think)

  8. #353
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    I have a new found love of infantry! They're bloody awesome if you know how to use them right.

    Assaulting a wood I surpressed with arty and Chieftain fire.


    Murdering a full unit of tanks in one volley from a building.


    Raping blind T64s in the woods

  9. #354
    Senior Member Silent Reader's Avatar
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    Had a nice round. I was the only level 8 player - all others had much higher levels (avrg lvl 16) so that got me lots of XP

    One notices the difference inthe game style and how much more disciplined they play - at least I have the impression.
    And I got to use the Jaguar 2 for the first time - which did a good job. I only had 2 units but they killed 5 enemies. I always kept them behind my Leos.

    The Leos overall performed very well and I only 4 of the Leo 1A2s when they more or less were on their own and were overrun.

    Ealy in the game though I set up a nice kill zone for one of the enemys main tank forces.



    The little forrest in the middle was full of enemy tanks - from T-62, T-64 to T-80U plus special forces, infantry, IFVs etc..
    They did not kill a single of my units south of it and only an APC and an Inf while I was deploying to the eastern forrest.
    I had a little bit of help from a friendly MLRS though

  10. #355
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    Damn looks this looks great, is it like a more simulated version of wic (i loved that game)?

  11. #356
    **** you 20122. how goes does gaz type drunk? dricl. man Hellfish's Avatar
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    I made a Soviet air assault deck and used it for the first time last night. Landed a VDV company at one of the NATO early-cap zones on Hell's Highway and took out the CV that was there. Fought off several hodge-podge counterattacks (MBT-70s are surprisingly effective in the woods), and though my entire match was fought in 500 square pixels of computer hell, it threw a big enough wrench into NATO's plans that they were never able to coordinate a cohesive defense and the other two guys on my team steamrolled 'em.

  12. #357
    Senior Member DaveDash's Avatar
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    Quote Originally Posted by EdisonTrent View Post
    They don't mind movement and UI and mod tools but things like gameplay sure. I am one of those idiots and thankfully you changed your tactics before we got into a shouting match I don't want micro heavy special abilities. Come on you "Learned to Play" and it was okay and the balance issue you had wasn't that bad (in case you still think it needs changing). They just love the game and there will be no game like it for a while (maybe never) so we don't want it to be ruined.
    I understand people not wanting to change certain aspects of balance, especially when the game is new and people need to figure things out, but the community over there is pretty rough even at people asking for additional features that exist in other games, that would make this game truly great.

    If this game is to survive (ie, people don't get bored of it after a month or two) then it needs a lot of work still. Also if it wants to attract new people, the community over there needs to take a chill pill.

  13. #358
    Zune Free At Last FlintHillBilly's Avatar
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    Really surprised the game isnt 59.99 like most new games. At 39.99USD is it a good buy.....? Worth it or wait till its cheap?

    I enjoyed World in Conflict for what it was worth so this game happened to peak my attention (probably can't even compare the two).

    Do I press the button...........

  14. #359
    Senior Member EdisonTrent's Avatar
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    Quote Originally Posted by DaveDash View Post
    I understand people not wanting to change certain aspects of balance, especially when the game is new and people need to figure things out, but the community over there is pretty rough even at people asking for additional features that exist in other games, that would make this game truly great.

    If this game is to survive (ie, people don't get bored of it after a month or two) then it needs a lot of work still. Also if it wants to attract new people, the community over there needs to take a chill pill.
    And examples? Would you be chilled if a idiot was coming at your baby? (Like I said this a unique game that might never come again) and also I am hoping mod tools help.

  15. #360
    Zune Free At Last FlintHillBilly's Avatar
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    I want DaveDash's opinion on whether to buy or not. DAVE help a brother out.

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