Page 27 of 39 FirstFirst ... 17192021222324252627282930313233343537 ... LastLast
Results 391 to 405 of 577

Thread: WARGAME: European Escalation

  1. #391
    **** you 20122. how goes does gaz type drunk? dricl. man Hellfish's Avatar
    Join Date
    May 2004
    Location
    A terra dos foguetes
    Posts
    30,063

    Default

    Straight up infantry in the woods/hedges has helped me stop nearly every tank rush I've ever gone against.

  2. #392
    Daddy's little boy RSone's Avatar
    Join Date
    Jun 2007
    Location
    The Netherlands
    Age
    25
    Posts
    13,903

    Default

    Quote Originally Posted by EdisonTrent View Post
    1. Horrible unit placement
    2. Still no morale killers.
    Corrupt's units, not mine
    Thanks for the constructive criticism though -_-

  3. #393
    Senior Member DaveDash's Avatar
    Join Date
    Mar 2006
    Posts
    5,433

    Default

    I've been rushed by the whole team quite a few times now on Hells Highway. I can usually stop them but they are way too powerful, even with a prepared defence. The more players the worse it gets. 2v2 for example isn't much of a problem, but four players moving fast towards your base can be quite difficult to stop. And I always have good arty, Tunguskas, infantry, and vetted ATGMs at base. And good recon as well, for the record.

    Im level 10 and Corrupt is 11, so I think we know how to play the game by now.

    Rushing in other games requires skills such as in a good build order, and uusually excellent micromanagement. Clever rushes with good micro I don't have a problem with. But what I see in this game is unskilled spam. I've even done it once myself to know my enemy.

    I suppose you could argue that the soviets were simply going to rush NATO in the North German plains, so there is some merit, but this style of gameplay is neither fun nor rewarding in my own experience.

    I guess this phenomena should be called "spamming". I've been rushed by good players who used clever tactics, and those were hectic yet good fights. This spamming is different from rushing, where a mass blob of units come zoomin down the highway at you using no tactics or coordination with unrealistic effectiveness.
    Last edited by DaveDash; 03-01-2012 at 12:56 AM.

  4. #394
    Junior Member
    Join Date
    Jan 2012
    Posts
    5

    Default

    Then maybe the V-80 prototype instead?

  5. #395
    Junior Member
    Join Date
    Jan 2012
    Posts
    5

    Default

    Quote Originally Posted by OrangeFr3ak View Post
    To make it even bigger they should add the Netherlands, Spain and Italy for NATO while the Warsaw Pact should get Hungary, Bulgaria and Romania as DLC. And maybe the Ka-50 too!
    Correction: Either Canada or the Netherlands. Would be nice to have Sweden though but they are neutral and won't fit in since it is about NATO vs Warsaw Pact.

  6. #396
    Amiable Scoundrel Corrupt's Avatar
    Join Date
    Sep 2006
    Location
    In a suit, with a pipe, pondering how to retort
    Age
    24
    Posts
    14,712

    Default

    Quote Originally Posted by Token White Guy View Post
    No arty to stop them from rushing?
    Quote Originally Posted by EdisonTrent View Post
    1. Horrible unit placement
    2. Still no morale killers.
    Those pics are from about a minute before the end. Arty was dead, infantry were mostly dead or out of ammo.

    Some tanks broke through in the initial rush at me, but my reinforcements finished them off. Problem was, while I was mopping this up, RSones base fell to T72 rushing and I had nothing to help him.

    They then rolled up to my base from his. I couldn't fight it, given I had about half a dozen Leo 1s and no infantry or supplies left, so I had to fall back. In the end I was stranded at Echo with no income and no supplies. I just formed what I had left into a defensive circle and waited for the end. Took a surprising amount with me.

    Have a replay.
    http://www.wargamereplays.org/index....e=replay&id=68

    Quote Originally Posted by DaveDash View Post
    I guess this phenomena should be called "spamming". I've been rushed by good players who used clever tactics, and those were hectic yet good fights. This spamming is different from rushing, where a mass blob of units come zoomin down the highway at you using no tactics or coordination with unrealistic effectiveness.
    This. I've seen "rushes" which produce great results and rightly so. I've used them myself. Rushing is ok. Especially if done right under arty cover at a weak point for example.

    Spamming cheap units and clicking move fast to the enemys spawn as soon as the game starts is retardedly easy and effectiver through.

  7. #397
    Senior Member Xaito's Avatar
    Join Date
    Sep 2004
    Age
    28
    Posts
    14,115

    Default

    this game is a simulated proof that Soviet doctrine of having many simple weapon systems beats having fewer specialized high-tech systems
    My advice - start the game with many cheap units as well.

  8. #398
    Senior Member DaveDash's Avatar
    Join Date
    Mar 2006
    Posts
    5,433

    Default

    Quote Originally Posted by Hellfish View Post
    Straight up infantry in the woods/hedges has helped me stop nearly every tank rush I've ever gone against.
    I got hit by a clever rush today. Clever as in one that used tactics and thought, it was a pincer movement on my base from both flanks. They bought along recon with them, and engaged and destroyed each unit of my hidden defending infantry well before they were in range to return fire.

    I find infantry is only reliable when deep in the woods protecting a HQ unit. If they bring recon with them your infantry is as good as dead.

    In the same game I had a guy drive his leopards through the woods and take out a whole platoons worth of infantry (all split up too). HE effectiveness against infantry in cover needs to be looked at.

    Infantry has its place in this game, but I don't find it reliable enough. Sometimes it works great, other times not so great. For me the best units for base defence are ATGM's and AAA.

  9. #399
    Amiable Scoundrel Corrupt's Avatar
    Join Date
    Sep 2006
    Location
    In a suit, with a pipe, pondering how to retort
    Age
    24
    Posts
    14,712

    Default

    Quote Originally Posted by Xaito View Post
    My advice - start the game with many cheap units as well.
    I had Leo 1s, Chasseurs Famas, M113 RR, TOW Jeeps and Milan ATGM inf. None of those are expensive.

  10. #400
    Senior Member Victis Honor's Avatar
    Join Date
    Nov 2005
    Location
    Netherlands
    Age
    29
    Posts
    2,894

    Default

    All i am going to say is marder VS1's and Chasseur famas in VAB's.

  11. #401
    Senior Member Victis Honor's Avatar
    Join Date
    Nov 2005
    Location
    Netherlands
    Age
    29
    Posts
    2,894

    Default

    apache is awesome. You have to manage its hellfire missiles but otherwise its awesome. 1 shot 1 kill up to t72 so far (didnt have em up against t80's yet)

  12. #402
    Senior Member Astaran's Avatar
    Join Date
    Jul 2009
    Location
    Eurogeddon
    Age
    30
    Posts
    4,958

    Default

    Quote Originally Posted by Corrupt View Post
    Those pics are from about a minute before the end. Arty was dead, infantry were mostly dead or out of ammo.

    Some tanks broke through in the initial rush at me, but my reinforcements finished them off. Problem was, while I was mopping this up, RSones base fell to T72 rushing and I had nothing to help him.

    They then rolled up to my base from his. I couldn't fight it, given I had about half a dozen Leo 1s and no infantry or supplies left, so I had to fall back. In the end I was stranded at Echo with no income and no supplies. I just formed what I had left into a defensive circle and waited for the end. Took a surprising amount with me.

    Have a replay.
    http://www.wargamereplays.org/index....e=replay&id=68



    This. I've seen "rushes" which produce great results and rightly so. I've used them myself. Rushing is ok. Especially if done right under arty cover at a weak point for example.

    Spamming cheap units and clicking move fast to the enemys spawn as soon as the game starts is retardedly easy and effectiver through.
    I watched your replay and I have some constructive criticism for you

    1) Position your HQs deep in the woods and guard it with 2 - 4 infantry squads. When Uniform's HQ (corrupt?) got finally blown up, some squads infantry could had wrecked havoc among those 6 MI-24As

    2) use more recon and don't position them right on top of the road. Those poor Green Jackets I always invest points in 2 Recon helicopters (Gazelles are enough) to get a quick look at the battlefield and to be aware of cheap tactics. I normally use a mix of Luchs (main recon) Gazelle(battlefield overview) and SPZ Kurz(flanks, less important parts of the battlefield)

    3) Move your Chasseur squads into the woods north of Charlie. The tanks might have died an ugly death if they had been ambushed from the flanks instead of their front

    4) for the entire game the enemy HQs were totally undefended. If you see your enemy commits everyone and his dog to his assault, move a Recon helicopter and cheap gunships (Gazelle Canon) to outmaneuver him and kill his HQ(s). You don't have to fight the bulk of his assault if you can simply take down his HQ.


    I have to admit that I am not as experienced as you (only Level 5 at the moment), but these are some maneuvers I would do in such a situation.

  13. #403
    Amiable Scoundrel Corrupt's Avatar
    Join Date
    Sep 2006
    Location
    In a suit, with a pipe, pondering how to retort
    Age
    24
    Posts
    14,712

    Default

    What size games are you playing? We're using 1kpts per person, so 2 Gazelles would be almost 1/5th of my points :P

  14. #404
    Senior Member Astaran's Avatar
    Join Date
    Jul 2009
    Location
    Eurogeddon
    Age
    30
    Posts
    4,958

    Default

    the normal ranked games. 1500 Pts per player in 1vs1

  15. #405
    Amiable Scoundrel Corrupt's Avatar
    Join Date
    Sep 2006
    Location
    In a suit, with a pipe, pondering how to retort
    Age
    24
    Posts
    14,712

    Default

    Quote Originally Posted by Astaran View Post
    the normal ranked games. 1500 Pts per player in 1vs1
    Yeah, in that case I'd have brought some Gazelles at the start, more Luchs and some Cobras :P

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •