I like action movie type games but this is why ArmA is a head of it's time. You can't get the realism developers are trying to achieve on a console. It's too limited in it's interactivity not to mention the hardware you need to render a map the size of a province or county, run 1000 AI units, and support 50+ player co-op.
I quite enjoyed MOH2010. The leaning controls took some getting used to, but I think they added a lot to the experience. I'm looking forward to this one, especially since it'll be on Frostbite 2.0. It's not GR:FS, though.
But that setting got old. There are too many WWII games to count.
It's not so much the setting, it's the play format. I mean I'm personally tired of games just flinging relentless waves of dudes at me. I guess it's cheap and easy to develop. A damn cool game would follow maybe the OSS doing UW in occupied Europe. Parachute in, link up with resistance, conduct sabotage type stuff. I'd almost make something akin to Bethesda game. Sandbox with side missions and being able to choose what you take on. Character interactions and missions that don't necessarily involve shooting or blowing **** up. Combine that with some of the character development of a Bioware game since you'll be part of a team and you'd have a damn cool game. I don't make videogames though. This could be done in a modern format too.