Results 1 to 12 of 12

Thread: New tactical shooter on radar

  1. #1
    Banned user
    Join Date
    Feb 2012
    Location
    Mars - Utopia Planitia
    Posts
    327

    Default New tactical shooter on radar

    "We will be focusing our initial development on a hardcore CQB tactical shooter on the PC. I’ve been working on AAA console games for over a decade now, but I started out as a PC modder, and I really feel the need to get back to my roots.... this will be first and foremost a hardcore PC game."
    That was a quote by Christian Allen, a former member of Red Storm's development team. He's founded now a game development house and consulting firm for hollywood movies and game companies, on military related subjects I assume. He plans to use Kickstarter to gather funding for his project, a hardcore tactical shooter whose gameplay aims to deliver the sort of intense and highly tactical and methodical aspects of the original Rainbow Six and Ghost Recon games, before Ubisoft castrated them both series.

    More on his interview here:

    http://www.ghostrecon.net/html/inter...ellan-llc.html

    Another of his quotes that a I find to be particularly interesting, demonstrates the man knows how the industry works:

    Unfortunately, the big publishers really aren’t interested in hardcore PC gamers. As we’ve seen, PC is considered either dead or an afterthought, with late, rushed ports, harsh DRM, or dropping of features from PC SKU’s. I totally understand their perspective, because PC is fraught with risk. Piracy is a real issue (although digital distribution is starting to help), and sales numbers have traditionally reinforced their views in the past few years.

    Big budget games have to sell millions of units to be successful, and the way the market is trending, there isn’t a lot of room left for publishers to take risks. That’s why you see so many sequels, “me-too’s”, and a focus on casual development.

    Also, hardcore tactical shooter fans are often compared to hardcore flight sim fans. They are seen as a vocal, hard to please audience with not a lot of upside. Again, I understand this, because I have been interacting with these fans since I was one of them, as a modder in the late 90’s.

  2. #2
    Member droopy's Avatar
    Join Date
    Apr 2004
    Location
    Romania
    Posts
    925

    Default

    IMHO there are 2 ways this could go, one the project is picked up by a small company and dies after 3 years of production or by a big company like Ubi or EA and you get a castrated as well said above version. Lets face it guys there will never be games like R6:Rogue Spear, Ghost Recon, Hidden and Dangerous, Operation Flashpoint or Splinter Cell Chaos Theory

  3. #3
    Member Messiah UKF's Avatar
    Join Date
    Apr 2007
    Location
    Copenhagen
    Age
    28
    Posts
    774

    Default

    Quote Originally Posted by droopy View Post
    Operation Flashpoint
    Think you're a little off with that one

    Whilst its namesake sequel was the preverbial harlequin baby produced by Codemasters, Bohemia Interactive who developed the original game proper went on to produce the Armed Assault series, which have stuck to their roots in massive open world, tactical/military simulation, with very little dumbing down or bowing to the console masses (bar a few hiccups here and there).

    Bohemia should be given credit for being one of the few developers left who truely do listen to their consumer base, even hiring new staff from it. I spent ten years modding their games, and the odd bit of commercial work as well.

  4. #4
    Loadmaster General Laworkerbee's Avatar
    Join Date
    Mar 2004
    Location
    California Über Alles
    Age
    43
    Posts
    39,889

    Default

    I'm just happy someone in the industry consoles for the total crap that they are with regard to proper games.

  5. #5
    bogan Violet Fashion by Mindy's Avatar
    Join Date
    Oct 2011
    Location
    Weimar
    Age
    34
    Posts
    22,290

    Default

    Quote Originally Posted by Messiah UKF View Post
    Think you're a little off with that one

    Whilst its namesake sequel was the preverbial harlequin baby produced by Codemasters, Bohemia Interactive who developed the original game proper went on to produce the Armed Assault series, which have stuck to their roots in massive open world, tactical/military simulation, with very little dumbing down or bowing to the console masses (bar a few hiccups here and there).

    Bohemia should be given credit for being one of the few developers left who truely do listen to their consumer base, even hiring new staff from it. I spent ten years modding their games, and the odd bit of commercial work as well.
    Give them credit in 2001 yes. Now no.

  6. #6
    Member Messiah UKF's Avatar
    Join Date
    Apr 2007
    Location
    Copenhagen
    Age
    28
    Posts
    774

    Default

    Quote Originally Posted by Violet Fashion by Mindy View Post
    Give them credit in 2001 yes. Now no.
    Flashpoint came out in 2001, they were hardly listening to the (yet to exist) community then. Compared to most developers out there, Bohemia are very community orientated.

  7. #7
    bogan Violet Fashion by Mindy's Avatar
    Join Date
    Oct 2011
    Location
    Weimar
    Age
    34
    Posts
    22,290

    Default

    Quote Originally Posted by Messiah UKF View Post
    Flashpoint came out in 2001, they were hardly listening to the (yet to exist) community then. Compared to most developers out there, Bohemia are very community orientated.
    Only because the community is dumb enough to fix all the problems for nothing.

  8. #8
    Member Messiah UKF's Avatar
    Join Date
    Apr 2007
    Location
    Copenhagen
    Age
    28
    Posts
    774

    Default

    Quote Originally Posted by Violet Fashion by Mindy View Post
    Only because the community is dumb enough to fix all the problems for nothing.
    Touché, and true to an extent, although its not like the community has the ability to impliment engine wide changes off the back of demand. Sound and explosion type mods are best left to the community anyway, why waste your time on it when its relatively impossible to satisfy everyone?

  9. #9
    Justin Bieber is my idol randir14's Avatar
    Join Date
    May 2008
    Location
    USA
    Posts
    2,752

    Default

    My Kickstarter money is already going to inXile's Wasteland sequel, but I wish these people good luck.

  10. #10
    bogan Violet Fashion by Mindy's Avatar
    Join Date
    Oct 2011
    Location
    Weimar
    Age
    34
    Posts
    22,290

    Default

    Quote Originally Posted by Messiah UKF View Post
    Touché, and true to an extent, although its not like the community has the ability to impliment engine wide changes off the back of demand. Sound and explosion type mods are best left to the community anyway, why waste your time on it when its relatively impossible to satisfy everyone?
    There used to be a time when I liked downloading a **** ton of mods. Hell I helped run one of the largest flashpoint community sites with one of the largest mod/mission databases for the game. But I just got jack of having to download patches just to get a program to run.

    When I install a game I kinda expect it to work straight away. Yeah sure patches are fine, especially if it means incremental improvements or additional content. But patches that are huge in size and a game changing type patches or patches that are required to get the thing to work. I'm over that ****. Especially when the program is a sequel to an existing product and the same bloody problems are still there

  11. #11
    Member Messiah UKF's Avatar
    Join Date
    Apr 2007
    Location
    Copenhagen
    Age
    28
    Posts
    774

    Default

    They're up there with bethesda in releasing 'historical' bugs with their new games on same engines, but then most could see through those problems for what the game actually was delivering. Their latest reincarnation has done pretty admirably (if you take their history into account) in being stable and working as intended, guess one hopes that that third time's a charm when ArmA 3 is released. Few games work 100% at release, few games work 100% after 5 years of patches either. Steam and all things downloadable and connected mean that patches aren't noticed as much, downloaded in the background as they are.

  12. #12
    Señior Member Fargin's Avatar
    Join Date
    Mar 2003
    Location
    Section h8
    Posts
    11,675

    Default

    While the industry is reinventing terms like community, cooperative and sandbox, BI has devlivered exactly that for more than a decade. Sticking to their values has kept alot of players loyal to their community and products.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •