YESH! Back to Europa Barbaroum I (to bad the second one isn't finished yet).
To bad the World is going to end in December![]()
Awesome!
I was so much waiting for this, finally!
YESH! Back to Europa Barbaroum I (to bad the second one isn't finished yet).
To bad the World is going to end in December![]()
"Shut up and take my denarii!"
(someone should make a pic out of this)
Jupiter, Juno and Vesta be praised! Best news of the month, been waiting for this game since Rome TW I
So I am not the only one that thinks that everything after MTW 2 sucked big time.
Mhhh....Rome...
I wouldŽve prefered to see an expanded "Medieval", that includes the downfall of the Roman Empire and the following "Dark Ages" with all those barbarian invasions and resettlements that occured, so basically ranging from around 300/400 AC untill 1600 AC.
The trailer was okay, though IŽm not a big fan of Live Action Trailers but it didnŽt really excite me. Time (and hopefully a demo) will tell if IŽll buy this game or not.
I find the idea of having sea and land units on the same map quite interesting. According to what I have read of people who played (or were shown) the alpha this makes for much more options and variety in battles.
btw:
The close-ups show the faces of soldiers as they call out to each other – panicked expressions, faces contorting, the dread and hardships of ancient war evident in their eyes. Every soldier is an individual, every soldier experiences pain, fear, exhaustion."This is the first time we've designed a city of this scope and scale," says lead designer ofTotal War: Rome 2, James Russell.
"It's a massive project for us. It's got a big budget, bigger than any Total War game we've ever made. It's also very new for us, because we have the combination of ship and land and there will be multiple capture points that will make things more interesting."http://www.theverge.com/gaming/2012/...2-announcementIn Total War: Rome 2, players will build their own empires from scratch, starting small and building up. The Roman era also opens up a variety of cultures; players can create their own Barbarian city that will look and fight completely different to the Romans. Players can take on any culture, Rome can be the arch enemy, anyone can change history.
"Shogun 2 was an exercise in focus, in looking at a single culture," says Bickham. "And while there were variations in unit types between the different clans, it was really a drop in the ocean compared to what we'll be doing in Rome 2. We want to wind it back out again to cover a much, much larger geographical area and a whole series of cultures this time." The desire is to create a game that really does span those three continents - not just geographically, but by reining in (so that you can reign over) all the diversity, contradictions and complications that are found in the cultures and peoples of Europe, Asia and Africa.
But when I ask lead designer James Russell just how much farther Rome 2's world stretches compared to its predecessor, he's coy with the details. How big is it, exactly? "It's big." Are we talking a map that stretches from Scotland to Libya? "Oh, bigger than that." But then we're pushing the boundaries of the ancient world, and that would be big indeed, surely enormous? "Yeah," he says. "Big."http://www.eurogamer.net/articles/20...ng-it-up-to-xiAs a Roman ruler, he explains, your mind should be on where your Tenth Legion is and if they can move to support the Eight Legion, not building another unit of 40 archers or altering a tax rate in eastern Gaul. To this end, there's a new Province system for quickly administering regions under your control, so that the game doesn't turn into an endless parade of paperwork.
One example of this kind of refinement will be the ability to govern whole provinces made up of a number of individual regions. Rather than delving into the micromanagement of each individual territory, it sounds like it’ll be possible to set policies for an entire region – but when it comes to warfare, each one of those areas will need to be conquered separately. “We still have that strategic depth where a province is made of up several regions which you can conquer”, Russell says. “And what that means is that you can have the benefit of scale but you don’t have the management detail.”http://www.pcgamer.com/previews/tota...er-and-mods/2/Giving the player the power to pick the loadout of individual units of troops is something else that Creative Assembly are exploring. “There’s no reason that we can’t allow the player, maybe, to change the way those units are equipped” Ferguson says. “For example there’s the cavalry sword – the spatha. In reality that didn’t really become part of standard Roman equipment until very late, in the [Imperial] period – but there’s no reason that some general at some point might not have decided, ‘well lets do that earlier on’.” The idea of history as a sandbox is still at the forefront of Total War’s identity.
Last edited by Silent Reader; 07-03-2012 at 05:28 AM.
I like the idea of the units having an individual identity. I.e. the tenth legion being bloodthirsty or the eight being disciplined. Makes things interesting. Looking forward to that development.
I will be playing the Seleucid empire as usual.
thanks for the quotes silent reader, nice to see the campaign will (seemingly) be very open to your personal style and direction in terms of gameplay and development. Always a shame in the other games, where after the first 50 turns, all nations and campaigns essentially became identical. And looking forward to being able to play as any nation, really peeved me off in Empire that I could only choose a select few. The original Rome's system of unlocking nations you destroy as being playable was quite fun.
I hope this won't disappoint. The last TW game that I put a lot of time into was the first Rome Total War. I kinda lost interest after that and I've played the very first game of the series all the way up to Shogun 2.