I'm Autopilot, from team Tomahawk Airsoft Platoon, Portugal
This summer we organized the very first reenactment/airsoft event in our country.
The event was called Vietnam 6mm, really hard to do since in our country some of the gear is hard to find but it went well, here are some pics for you guys:
it would have been better to make them NVA instead imho....from a lot of the stuff I've seen, the AK wasnt as common with the VC as most people think...but I could be wrong.... otherwise nice impression imho
looks great, you also had some belgian visiters right
The guys from 1/9th AirCav came all the way from Belgium to play with us, some really good friends and fair players!
Here's the after action report on Renegade Recon http://www.renegaderecon.com/
:: Vietnam 6mm ::
– The very first European Thematic Airsoft event in Portugal –
Viseu 27,28,29 August 2004
Supported by: Tactical Storm
By Nuno "Stuntman" Tavares
As the number of players increases in our country (Portugal), big events suffer from the common problem of fast growing communities: some players are too much competitive, others are well known for cheating, team rivalities may be revealed and, when a whole country gets together for a big Airsoft event, these unwished minorities can really make damage to any game organization, blocking the fun of a fair played game as wished in our hobby.
Avoiding an invitation system which blocks players in a selective form or a limited number of access to the event which only reduces the access by quantity and gains nothing in quality, the solution found was a thematic event where stricked rules of caracterization would filther the access to the event. Only players really interested and willing to spend their time and money would participate keeping those less interested players who face Airsoft as a weekend hobby away.
With this solution we guaranteed the quality of the event since reduced participation to the event (about 50 players) allows among other things a best communication between players and the organization.
Those who registered, cared for the requirements of the game and played were indeed an admirable example of fair play and dedication to the thematic.
A golden rule when making a game structure is to apply the KISS rule (Keep It Simple Stupid). If two many rules are introduced players will get confused and there will be surely problems on the game mechanism.
The game plan didn’t sticked to a specific Vietnam war operation but simulated a time line across the major operations.
The Vietnam 6mm divided players into two obvious parcels: The US Army and the Vietcongs.
The US Army had several objectives during all the game time, maintain their well fortified “Khe Sahn Camp Base” safe from VC attacks, regain control over the “US Embassy” constantly being occupied by Vietcongs and to accomplish small missions delivered on time rates of 1hour ~ 2 hours.
On the other side, the Vietcongs played on a guerrilla system, always moving across the gameplay terrain, attacking US troops by all flanks, ambushes on small patrols, unexpected mass attacks over the US structures never giving a clue of what their next move would be.
A respawn system wich released players every 30 mins was used so we could have a all day game.
Since Friday was the day destined to receive players to the event, the games started on Saturday at 11am, the US troops were deployed on their Base Camp and a small amount of men at the “US Saigon Embassy”. Vietcongs were taken to somewhere in the woods to start the game.
As the game started US received their very first mission briefing requiring immediate help to a fallen huey, the hurt pilot was asking for help and should be rescued, simple mission it seemed since the Vietcongs didn’t had a clue about the surviving pilot.
Although it seemed a simple operations, Vietcongs unchained at that same time the Tet Offensive hitting hard the US Embassy at Saigon wich they occupied and the US Camp Base under constant attacks, the US casualities were huge, taken by surprise by so many attacks by all flanks it took a while for US troops to regain their structure.
The chopper pilot was indeed found but due to the Vietcongs fast and furious attacks he never got home. As VC’s players produced attacks all over the gameplay terrain, US players were desperate to regain control.
A new briefing was sent to the US troops asking for clearing all Vietcongs from Saigon so the embassy could be regained.
The US troops were to busy trying to regain control over their Camp Base under constant attacks and chosen this objective as their primary one leaving the Saigon Operation on a second plan.
Once control was regained the game got even and followed to a time where the parcels were trying to maintain their positions.
Later on new mission briefing was released for both parcels, Vietcongs were given some explosive plastic to blow up the strategic bridge of Nguyen Hoan and the US received direct orders to blow up the VC meeting point recently discovered.
The game showed up a turning point at this time, as the US troops (that until that time were constantly being massacrated by the guerrilla war of the Vietcongs) rallied and in a surprising turn of events accomplished their objectives in an quick succession. The bridge of Nguyen Hoan was heavily protected and the Vietcongs didn’t got to blow it up, in the meanwhile a US patrol got to the VC meeting point and destroyed it as another well armed patrol regained control over the US embassy. The gooks only managed to invade the US camp base.
Dwindling moral had been restored by the US forces by the time two war reporters were to be escorted by an american patrol to record how well the US Army was performing, but the Vietcongs gave no chance, "killing" in the US patrol and taking the two press girls as hostages while forcing them to take some propaganda photos for the Vietminh.
As night falled a small stopage was made on the game for players to rest and eat and the games were retaken at 11pm.
US troops gathered at their US Base Camp prepared for a massive Vietcong attack. Under illumination of full moon and the light of holofotes the very first Vietcongs were detected while approaching the Base Camp. Firefight began with the americans holding on their positions in the bunkers and defensive lines of their base while VC’s tried to break out through the defensive lines. Fighting went on for almost 2 hours, but US were able to maintain the Base Camp despite the heavy fighting around the perimeter.
Sunday was for a very last simple game before players went drinving back home, this time US were to regain control over Saigon, heavily defended by Vietcong, in all the village corner, every house window and every door there was a VC and the US troops were unable to gain possession of Saigon.
Vietnam 6mm ended with an incredible fair play and fun experience, has the big winners were all players who really got into the ‘nam mood.
For all that have come a big thank you and until the next one.
Prize winners for best costume work:
Best US outfits: 1/9th Aircav (Belgium) Best VC outfits: Command SBD (Spain)
in case you are interested in seeing more vietnam stuff. www.incountry.ca is a very dedicated group of players in Canada to the vietnam era stuff. we've got a couple of guys in aussie kit, some in VC, one or two in NVA, but the majority are 173rd airborne brigade.
some very nice pictures for sure.
feel free to log on our board as well.
we're having a huge game this summer, looking at getting a larger chunk of players from across the country (hopefully) to come and play.
I understand. I refer to most any Colt-type carbine as a CAR15. Just me. I was wondering if he did anythign to it, as I have the same exact rifle, the TM XM177E2. It's a nice rifle, if a bit breakable.