I bought Endless Space from Steam on Sunday after seeing the screens in this thread. There's almost zero learning curve if you've played Master of Orion II or FreeOrion. For a game in development, there's already enough content that it's playable (in terms of entertainment). Will be interesting to see how much it improves over the course of development. Hard to be too critical of anything since its still an Alpha. I hope for improvements in combat and fleet management, however. Rally points for newly constructed ships would be good. Not sure how I feel about "improvements" (what they call buildings in Endless Space) being star system-wide rather than localized to individual planets. If it were me, I'd make some "improvements" local to planets (and the associated eye candy of being able to view a planet's surface as structures pop up), other improvements local to star systems, and a few improvements that are empire-wide (or at least span linked systems).
Can't wait to see how it plays when it goes Gold.
I've always wanted a space 4X game that didn't have aliens, but the US, PRC, EU, Brazil, UN, Russia, etc. as the players. Aliens are so... unimaginative.
^ That could be cool. Battling for, on and around familiar sites around the solar system. Do it like the Cold War never ended and the geopolitical paradigm in 1965 is alive and well centuries into the future, or a retro-futuristic dealy set in an alternative present day. That sounds pretty sweet actually.
I figure it could start in/around 2050... when humanity has maybe got a couple moon bases and go from there. Most 4X games begin with you having total, free FTL travel in the year 2400 or so. No background, no nothing except a united homeworld, a bunch of aliens to meet (all of whom are patterned on stereotypes of human civilizations, never mind how much effort the artists put into it) and you have absolutely no connection to it. It's totally antiseptic and generic.
I think mankind's renewed efforts to reach the stars would make for compelling game play - where what direction you go is totally critical, when each scout or space elevator or colony ship is intensely valuable. If the US picks a sector of space that turns out to be barren and the EU happens to stumble across a bunch of Earth-like planets, does the US go after the EU? Seems unthinkable now, but that is a decision an early space faring nation will have to make - obscurity or back stabbing or join factions? Do you invade the moon? Mars? Europa? What if you couldn't see the tech tree at all? What if you pour money into R&D hoping for some kind of breakthrough, but with generally no idea if you can achieve cold fusion or FTL travel? I don't think space games need to promise hundreds of years of gameplay. I think humanity from 2050 to 2200 could be intensely compelling without stupid, uncreative aliens to deal with.
And for once, I'd like to see a space game that involves Newtonian physics in it's game play.
http://i.imgur.com/KvVIq.jpg
Slightly NSFW.
There are mods for various space games that achieve the first part of your post. I believe there are mods for Sins of A Solar Empire that make it human only, and if not I know for sure there is at least 1 mod in development that does.
For the last, I agree. I would like to see that too. Technically, the Warhammer 40k universe is constrained by Newtonian physics (explained in the books, not the games)...would be cool to see a PC space game from that universe. I bet there's a mod for it out there somewhere....
Re Newtonian physics.. I think Star Ruler has those. I even have the game on Steam.. but didn't touch it for a long time.
By the way.. this talk about physics in space makes me miss I-War.. maybe one of the first space sims using those in a realistic way as far as I remember (wing comander was more arcade like). And the game had a pretty epic intro as well...