Looks like Perfect DarkBy the way, whoever can guess the game get's a cookie.
I love that game, play it all the time when im over my cousins. The new one sucks in comparison
Gran Turismo 5 Prologue Spec II
It should tide me over until the end of the month...
I rented the new condemned game this weekend. Alot more fun than the original. I highly recomend it.
X2. Although I don't have my N64 anymore, I still play the games on an emulator.
I just got my King George V battleship in Navyfield, screens will come when I get the proper guns on it.
SOILER ALERT! I MEAN SPOILER ALERT!
This is my 67 picture review of Rainbow Six Vegas 1
That kind of kills me wanting to play the game. Screw it, moving on.
Rainbow Six Vegas. Notice no more number modifiers like Rainbow Six 1,2,3,4 etc. Different type of game to say the least.
I start out playing from the selectable skins they offer you like soldier, mercenary etc. Then they offer you three types of armor, light, medium and heavy. If you buy the game you can customize your own look to a pretty good degree using an online key code. So since I didn't want to look like **** while playing I customized away.
On a side note, you may notice all the screens I am posting might be a little blurry. I don't know why, but Vegas makes you run a ****ing filter that blurs everything on screen. You can adjust the quality of the blur but you can't turn it off. It's not anti aliasing, it's just a **** ass ****ing blur. I talked to my friend about this and he says it's probably because it was an Xbox 360 game so they are trying to hide the overall quality with some "atmosphere". I then came across and article that said something about the way the Unreal 3 Engine displays textures or some crap and that the blur would help make them look more uniform and less "rips" in the polys would show. I tend to believe my friend because I have played a couple other games using the Unreal 3 Engine and they didn't look like this. It probably is a combo of: They had to do it a certain way on the 360 and didn't take the time to do it right on the PC. TADA!
Also another annoyance is texture detail! I was stuck on medium texture detail because I have a 256 meg card. Even though I have a bad ass heavy processor that could make up the slack they refuse to let you explore your own options. I'm sure there is some hack that will get you around this but it is just annoying not being able to test your own settings. So in the end that is why everything is slightly blurry and the textures aren't the "bomb".
Needless to say whoever made the majority of the faces in Vegas must have previously worked for Bethesda on Elder Scrolls 4. I stuck with the base skin. In addition to your face you may choose facial features, facial hair etc. This is the: I just got hit in the face by a shotgun.
This is the: Conan of Symeria sneaking into a mountain to kill the evil overlord.
In the end I stuck with: Redneck mustache with massive eye scare.
Playing Barbie dress up. This is the tactical clothing. From the Butt Huggers Label I believe. When you put something new on your guy looks down at it and moves around a bit. Savor the attention to detail and clever animation. It's nearly the last you will get.
Back in black. No armor.
Back in black. Full armor. Basically you have a tons of items you can equip with various looks. Some have a light, medium or heavy armor rating. Depending on how heavy you are that is simply how fast you move. I don't think it effects your turn radius. Or at least I've never felt the effect. Needless to say I'm all styled up and ready to rock.
Vegas has tons of different modes to play. Standard story mode where you guide two cohorts. Multiplayer mode with a variety of game types, co-op story mode where you play with a friend or co-op terrorist hunt where you simply run through a level shooting anything and everything.
There are two difficulty modes, normal and realistic. From what I can tell realistic simply removes the ingame gun sight and makes you aim down the barrel for accurate shots.
Enemy density set to high because I like to have fun.
When you get hot or wounded by shrapnel the screen blurs (vision). A nice effect that reminds you to stay out of harms way. Vegas has no health meter, the rule is if you get shot move out of harms way or the next couple bullets will kill you. Simple and effective.
Then again, firing on full auto without a suppressor means you get to go blind either way!
They should be shot for wearing those colors together. Rainbow Six: Fashion Squad
Nearly all weapons except shotguns and a few pistols can be suppressed. Nice and easy. Suppressing your weapon has benefits and drawbacks. You get better accuracy via less recoil. However you also get less damage unless you hit them in the face.
Some guys firing out a door at me. Bullets, sparks, all nicely done.
I am an exotic ****. They offer you two types of grenades but they don't let you take two of the same. So I just take incendiary as my secondary as they are just as lethal in this game.
Sighting down a reflex scope on a SCAR. All the scopes work fine, nothing stellar, nothing out of place.
Vegas has little anchor points all over levels in which they let you rope on them and move down walls etc. This is me crashing into a casino from outside. Very well done mechanics.
This sign should read: 15 year olds will call you every name under the sun.
This is me and my friend in a story mode co-op game. As you can see he is alive and I am not. When you die in story mode you get re-spawned in after 10 seconds. However if your friend dies as well you totally lose. I don't know why they chose to do this differently then regular story mode. In regular you have to make your way to your friend and heal them. I like that as it puts you in a difficult position of running, returning fire and then spending time healing.
When you die in this mode you can also see what killed you. In this case a LMG killed me. It's great because when you go back in the game you can hunt down the bastard who has one thus getting your revenge.
An ad in a video game? Well **** if there is going to be ad's in the game then why did I pay for it?
It's like they are trying to tell me something.
I'm just not sure what....
I don't mind advertising in a game but the least they could do is vary it up a little so it's not as painfully obvious and ugly. This level used generic ads and signs but had the right idea.
My friend using a shield with a pistol. Works good but your turn rate is **** so if someone gets the drop on you, you are pretty much toast. Great combo with the raging bull or desert eagle, take your time, one shot one kill.
Me jumping through a window as my friend assaults from a door. Although Vegas is not a hard core tactical game like R6 1,2,3 it does contain fun tactical elements of room clearing, dropping through windows Charlie Sheen style and sending in flash and frags pending the situation.
When you beat a co-op story mode level with a friend you get your kills and how many times you died. Usually I do better than my friend because I play differently. I am set on full auto, he is set on semi auto, I engage enemies close by, he stands off and tries to get single clean shots. Very different but it works great for the most part.
I brought you nudity. Minus the nipples! BWAHAHA! It's just a dummy in the backstage of a theater.
Terrorist computer set up. See, if I was a frikkin terrorist I could play with textures on high!
I knew it, I have one of those Jewish caps on my head. I'm a Jewish assassin!
In a level with a lot more sniping my friend closed the gap on kills. Of course I sustain more deaths due to aggressiveness.
Some levels can be easy, others not so easy. Usually they build levels in two different ways:
1. Short, packed with tons of enemies.
2. Long, packed with tons of enemies.
I like the short ones better as they are more intense. But both are cool.
My friend hated that level. Lots of enemies, lots of close up work. If he ever gets more deaths than me you know it was a ****ed up level.
Vegas has a great balance of hard, but not impossible. You can't take a lot of damage pending your loadout but then again they aren't dead crackshots either.
Even when you have the drop on someone they may get you as well. This guy I shot coming through the door but he managed to snag me as well hence the blurry vision. Also he has a buddy coming through the door. Very important to conserve ammo if you are not on the move and above all, choose your reload times very carefully!
When you beat terrorist hunt levels you simply get your time and accuracy. Since you are not allowed to die in a terrorist hunt you don't get the death counter.
A shotgun opens some doors, others not so well. Basically the only thing in this game that is destructible are small objects like barrels and tires and can or wooden doors and small tin siding you can shoot through once in a great while. It would rock to be able to take some FMJ and hose a door with a bad guy on the other side.
The shotgun paints walls with enemies blood. Most definitely a more fun visual weapon. If you want to become damn good at this game concerning accuracy and reload timing, use nothing but a shotgun in terrorist hunt levels. YOU WILL IMPROVE!
Bad burrito. This dude farted blood on the bags.
Some very nice level detail and texture work. Vegas jumps from impressive, to mundane.
I shot a guy coming down the ladder as my friend shoots him in the balls on the way down further. Good times.
One thing to note: I didn't come across very many bugs in this game. Most were small or insignificant. Then again the game has had six sizable updates. However in this level my friend killed way more than two enemies and there were many more than 12 total. It also said we both died which is impossible in a terrorist hunt. If you do it is game over. Also we had some serious issues arise from time to time concerning network lag and seeing the same enemies on screen. This would pop up once in a while. I think it is Vegas specific because this isn't an issue in other games we play.
My friend coming down a wall outside, upside down with gun out. When you rappel you automatically pull out your pistol. When you land you auto switch back to rifle or primary weapon.
Some of the level details can look great, like they took a photo of it and put it on some poly's.
Other textures however look incredibly mundane and boring. The game keeps jumping between good looking and bland. Even in the same level.
Reloading of a MP7. Good details, but everything in the game reaks of "looking new".
The AI needs some work as well. Anyone in the vicinity comes flying around the corner to get shot.
Wall looks good from far away.
Up close looks like muddled ****.
At the end of the first series of levels, your helo ride out. Again, attention to detail, the boats small and large are ****ing hideous! The one at the far right..... mash potatoes.
Nailed some guy along a wall. Painted the wall red.
Sometimes a grenade blast leaves a bad guy butt up on nearby terrain.
Night Vision. Kinda works. Generally not needed just like thermal.
Story mode: When a computer controlled teammate goes down you have to save him by injecting some **** into him. Of course it just shows you with a empty fist. Maybe including a syringe would get a "mature" rating! Needless to say, you will be doin this a lot, or commanding the other AI to do it for you.
You can hug walls and aim around corners. Or you can blind fire like mad. Usefull for minor suppression or when the door is being stormed and the enemy is just outside it so you will hit them by proximity.
Yes, he went down again. The icons at the bottom left are for AI command. You can assign three keys to do various actions. In this case one key would command the other AI to heal this retard for you.
Spooks with the scientist we saved.
Ordering my team through the window. Very easy to do. Very cool. Not terribly useful but on occasion...
Enter the snake cam. You can use it to look under doors in story mode. Very helpful when you hear hostages.
And again. Can't I just leave him? The black guy never goes down and carries a heavy gun.
Here is the black guy on the team defusing a bomb. Looks like a lesbian *** toy but then again I don't know what a high tech super bomb looks like.
Rescuing one of your own. He's a traitor and screws you big in the end which is where Vegas 2 picks up. Look at that ****er. What a smug asshole. I just want to shoot him in the face.
Rappeling from the upper part of a dam in Vegas. Proabably a 300ft free shot rappel. Don't know if that's possible. I know you couldn't pay me to do it.
Cool lighting. Need more of it in the game to offset some crappy looking parts of levels.
End bitch. Working with the traitor. I shot her semi good. She's still talking: It's too late, I'm going to launch uber weapon WMD blah blah blah....
Problem solved. Just needed another clip.
In the end your helo is taken, pilot is knocked out but will be fine etc. They are applying some bandages to him but they didn't model anything in their hands. So it's like watching a bunch of ****ing kids play make believe. "Here you go, my magical invisible medical rag will heal you." You can't model a medical kit on the ground and bandage in his hand? WTF!?
The end, they don't even fade to black, they just put a black bar over the screen on top of your character and roll credits. Tacky as hell.
Good game. Very good mechanics. Ducking and hiding against walls and doors kicks ass and adds to the fighting and game. This game is pure First Person Shooter all the way. I always felt that the old ones were simply bastard first person shooters that I didn't enjoy. R6 4, Lockdown was kind of bland, however with the inclusion of more lively enemies, hug the terrain and fire your ass off, **** tons of weapons, heavy personal customization and bringing back the door snake camera along with rappeling, shooting and roping in windows, this game is more lively than ever before. Story works, isn't insane.
Downside: If you like R6 1,2,3 then you will hate this game. Totally different beast, genre etc.
AI needs work: They need to throw more flash bangs, force you to move while you wait to shoot them like ducks as they come through a door. They try and grenade on occasion but simply not enough. Also I think it would be fun if they threw flash bangs as that would give you a chance to haul ass and have to adapt. Sprinting or running button would have been nice to help run away from danger/grenades. However they added that in Vegas 2 so...
Levels need work: In some terrorist hunt levels I had enemies spawn right in front of my eyes or as I entered the room. Pretty sad. This is done so enemies don't come pouring in from all parts of a level when you fire or some ****. However plenty of other games have pulled this off. Ubisoft needs to as well.
Textures: Levels textures range from great to damn boring. Also need to let computer players choose their own graphic options like every other damn PC game ever made. You think?
Multiplayer: Syncing and latency needs to be solved. I see they have licensed Demon Net Code. Now implement it properly.
Character: The game is somewhat bland. The scope and scale of the story is fine. The characters are boring. Might be realistic but it ain't fun. I would rather have over the top then real world snooze.
Attention to detail: Did okay with some level details, but need to dirt it up, grime it up, kick it up more. Everything is like a new car, shiny, smelly, but doesn't fell like home. Also the credits, what the hell was that? Half black screen, some half assed media clip speech that goes blank with no music at the end. Like watching silent film credits. Or was that a bug as well? Ick.
Weapons: Bring back FMJ, I want to shoot through doors (Goldeneye on the 64 did this perfectly). More guns. Why in the **** is a AK47 in the game? Who the **** uses that anymore? All the bad guys in the game were using AUG's, TAR, SIG etc. Put a slew of better AK's in the damn game.
Great mechanics, great gameplay, work on the detail. If I could marry the graphical and upbeat approach of Call of Duty 4 to this games engine you would have one bad ass wild ride. The folks at Ubisoft Montreal need to learn how to cut lose and go for ****ing broke. They seem to emulate the Rainbow Six novel which had its moments but overall was pretty average and boring. This game needs the visual asskicking of Army of Two with the pacing and in your face production of COD4.
Ghost Recon with CENTCOM mod.