
Originally Posted by
DaveDash
It's pretty much instanced questing only, and for quests you need a group. However, the quests are interesting and challenging, requiring real life brains to complete and usually a well balanced party. They have puzzles and traps, for example.
It uses the D&D 3.5 ruleset, or something close to it, so building your character is something that needs to be planned in advance.
Health and Mana do not regenerate, instead, you get them back fully when you rest at a Shrine (or healing, etc). Thus, it is MUCH more tactical as spellcasters can't zerg around burning through Mana. Shrines are limited in nature, and on higher difficulties can only ever be used once.
The player base is older and significantly more mature. It has built in voice chat, so you can shoot the **** with players as you're forming a group or questing. PuGGing in DDO is not a nightmare.
IMO it's significantly more fun and interesting than WoW.