I am lookign for any websites or pictures that have diagrams of correct CQB tactics for stack teams, fir squads, single men, etc.. Anything in picture form or simple text that gives the correct tactics for ffective CQB. thanks
You gotta be ****tin me!!!!!!!!Originally Posted by thsf121821
tell me the reason and i may have some leads for you.
TP
Originally Posted by †Seraphim†
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Thanks for the laugh!
Ok here's your first tip.
Send someone you don't like into the room, if they don't come out, don't go in.
...here let me do your research for you,I hope this will suffice until I can find some FOUO:
I did not create it and some signals are specific but it was fwded to me by a Dallas SWAT officer (no joke) in prep for some SOP revision a long time ago...good luck I hope it helps.
http://www.petebevin.com/archives/signals.html
try a little intro and background it may go a long way to getting help.
Originally Posted by †Seraphim†
![]()
![]()
![]()
Man, that was good!!
my airsoft unit has a big game this weekend in bridgewater, mass at a mock MOUT complex, they have multipe buildings, banks, chruches etc.. we were looking for some diagram to work with before we go do some shooting. thanks
2days of looking at my lego diorama arent going to help. Just play and have fun.
Just buy the Ranger Handbook (SH 21-76)
It contains a lot of useful information about everything.
Thanks for the background see how much more helpful people can be.Originally Posted by thsf121821
I would suggest hitting up LE books and sources... only thing I can offer was .mil except for the usual comments about updated 7-8 etc so good luck.
Here's a room clearing technique:
1) Team lines up outside the entrance (against the wall). First man faces towards door, second man too, third man faces 90 degrees from wall, last man covers the back. Do this very quickly. Second man throw in a flashbang (which I doubt you will have; skip that if not).
2) Move into the room very very quickly. First man follows the wall he entered by, and goes to the far corner of the room. Second member goes the opposite wall and goes to the far corner. Then third man goes in along the #1's wall and goes to the near corner. Last man follows #2's wall and goes to near corner. (Clear the place and fire when needed, secure the room.)
Here's a pic I drew for ya... Not great, but I think it gets the point across.
As for MOUT... Stay low, don't pop your head above windows. Smoke the place if possible. Move quickly and stay in any shadows. Check all corners, and operate with your team.
Why don't you get a map of the place? That helps a lot, then you can plan what you will do. Plan where you clear first, get objectives (if you have any), etc.
Stoli, we have that diagram hanging up in our equipment cage. It's a classic
You want CQB tactics, crash course, get your pencil and paper. Here we go . . . . . shoot the bad guys, not the good guys. Simple enough.